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PatternFX is a compact, practical, component-oriented, and modular framework that provides architectural pattern templates for building JavaFX applications.

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Techsenger PatternFX

PatternFX is a compact, practical, component-oriented, and modular framework that provides architectural pattern templates for building JavaFX applications. Each template is a concrete implementation of a specific architectural pattern, comes with its own strengths and weaknesses, and users can choose the one that best fits their application. Using multiple templates within a single application is not supported.

All templates provide a complete implementation required for building complex applications with dynamic composition and are intended for practical, real-world use. For each template, a demo consisting of three components is provided, demonstrating its practical usage.

The main feature of PatternFX is its application model, which represents an application as a dynamically modifiable tree of components where a component is a fundamental, self-contained building block of a user interface that provides a specific piece of functionality and enables user interaction. This approach enables a clear and consistent structure, predictable dynamic composition, and controlled lifecycle management.

As a real example of using this framework, see TabShell project.

Table of Contents

Overview

Today, there are various architectural patterns available for developing JavaFX applications, such as MVC, MVP, and MVVM, which can choosen depending on their goals and preferences. However, when building real-world applications, developers often encounter challenges that these patterns do not fully address. These include:

  1. Storing metadata for a component.
  2. Managing the lifecycle of a component.
  3. Dynamically creating and removing components.
  4. Dynamically composing and decomposing components.
  5. Maintaining references to parent and child components.
  6. Component inheritance.
  7. Application structure when the application consists of multiple components.
  8. Preserving and restoring a component's history.

While these issues may not arise when developing simple applications, they become critical when building complex applications.

The templates in PatternFX are specifically designed to address these challenges. Each template provides its own solution to the above problems, with its own advantages and trade-offs — as is well known, there is no silver bullet. It is up to the developer to choose the solution that best fits their needs.

At its core, PatternFX follows the KISS principle – every class, method, and abstraction exists only for a clear reason, avoiding unnecessary complexity or dependencies. This simplicity is deliberate: it keeps the architecture transparent, predictable, and easy to extend.

Features

Key features include:

  • Support for the component lifecycle.
  • Models the application as a component tree.
  • Provides all necessary methods for working with a component tree.
  • Organizes core tasks within the view.
  • Supports component inheritance.
  • Enables preserving component history.
  • Provides component-level logging support.
  • Designed without FXML dependency.
  • Includes a demo for each template demonstrating its usage.
  • Comprehensive documentation.

Patterns

MVC, MVP, and MVVM are three proven architectural patterns for JavaFX applications, each offering a distinct approach to separating concerns and managing complexity. The fundamental difference between them lies in where the presentation (view-related) logic is located and who is responsible for updating the UI. The way each pattern accesses the View follows directly from this decision.

  • In MVC, the presentation logic is concentrated in the Controller. The Controller directly manipulates the concrete View, handling user input and updating UI elements. As a result, the Controller holds a direct reference to the View.
  • In MVP, the presentation logic is split between the View and the Presenter. The View is responsible for passive rendering and user event forwarding, while the Presenter contains the main coordination logic. The Presenter interacts with the View only through a View interface, which decouples it from the concrete UI implementation.
  • In MVVM, the presentation logic is located in the View itself, expressed declaratively through bindings to the ViewModel’s state. The ViewModel contains no UI-specific logic and has no reference to the View. UI updates are performed automatically via data binding rather than explicit method calls.

In all patterns, a core principle is maintained: the View never directly interacts with the Model. All other characteristics of these patterns—such as testability, use of bindings, and the way UI updates are performed — are direct consequences.

What is a Model?

Across all architectural patterns in PatternFX, the Model represents the application's data and core business logic. It is an independent, foundational layer that does not depend on data presentation or user interaction mechanisms.

A well-designed Model typically encompasses:

  • Domain Data: The application's state and business objects (e.g., User, Order, InventoryItem).
  • Business logic (such as data processing rules, calculations, data manipulation).
  • Validation logic (for example, checks that are performed before saving data).
  • Data Access: Mechanisms for persistence, such as interactions with databases, file systems, or web services.

In PatternFX, it is supposed the Model is reusable and interchangeable. The same Model can be used with different presentation patterns without modification. The fundamental principle is that the Model never references the View or presentation logic. It has no awareness of how its data is displayed. This strict isolation makes the application core robust, easily testable, and independent of the UI layer.

MVP Pattern

MVP (Model-View-Presenter) is an architectural pattern that separates an application's logic into three main parts: Model, View, and Presenter.

View — represents the user interface and is responsible for rendering UI elements and forwarding user interactions to the Presenter. In MVP, the View is intentionally kept passive: it does not contain business logic or decision-making code. Instead, it exposes a View interface that defines what can be displayed or updated. The concrete UI implementation (JavaFX nodes, layouts, controls) remains hidden behind this interface.

Presenter — contains the presentation and interaction logic. It reacts to user events forwarded by the View, coordinates work with the Model, and updates the View by invoking methods on the View interface. The Presenter does not know anything about concrete UI controls; it operates purely on abstractions. This makes the Presenter independent of the UI toolkit and straightforward to test.

Model — represents the application’s data and business logic. As in other patterns, the Model is completely independent of the UI and does not reference either the View or the Presenter.

A key characteristic of MVP is that all interaction logic flows through the Presenter. The View never updates itself based on internal decisions, and the Model never directly influences the UI. This creates an explicit and predictable control flow:

User Action → View → Presenter → Model → Presenter → View

In JavaFX, MVP aligns naturally with imperative UI updates. Instead of expressing UI behavior through declarative state and bindings, the Presenter can directly instruct the View to perform concrete actions, such as focusing controls, scrolling, opening dialogs, or updating selections.

MVP Pattern Advantages

  • Clear separation of responsibilities. The View is responsible only for rendering and event forwarding, the Presenter handles interaction logic, and the Model encapsulates business rules and data.
  • High testability of interaction logic. The Presenter can be tested independently by mocking the View interface, allowing verification of complex UI behavior without creating JavaFX components.
  • No duplication of UI state. Unlike MVVM, MVP does not require mirroring JavaFX control state in a separate abstraction. The Presenter can directly instruct the View to update itself.
  • Well suited for interaction-heavy UIs. MVP handles algorithmic and procedural interaction logic naturally, such as navigation, focus management, incremental search, step-based workflows, and complex editing scenarios.
  • Explicit control flow. UI updates occur through explicit method calls, making behavior easier to trace, reason about, and debug.

MVP Pattern Disadvantages

  • More verbose interaction code. Because UI updates are performed explicitly, the Presenter often contains more boilerplate compared to declarative approaches.
  • Tighter coupling to the View interface. Although the Presenter does not depend on concrete UI controls, it is still strongly coupled to the shape of the View interface, which must be carefully designed and maintained.
  • Limited support for declarative state. MVP does not naturally express UI as a pure projection of state. For data-driven screens with simple behavior, this may result in more code than necessary.
  • Manual synchronization responsibility. The developer must ensure that the Presenter keeps the View consistent with the underlying state, as there is no automatic binding mechanism.

MVVM Pattern

MVVM (Model-View-ViewModel) is an architectural pattern that divides an application's logic into three main parts: Model, View, and ViewModel.

View — represents the user interface that displays the data. The View's task is to contain UI elements and bind their state to the ViewModel. View is responsible for displaying data and interacting with the user, but it should not contain logic for managing the state of these elements. Because it is the responsibility of the ViewModel to control this state without knowing about specific controls in the View. For example, if the ViewModel indicates that a button should be active or inactive, the View will update the control, but the View will not manage the logic that determines when the button should be enabled or disabled.

Besides, the View may and should contain logic related to the visual behavior and layout of elements (presentation logic). This includes calculating positions and sizes, managing component arrangement (e.g., docking or resizing), handling animations, drag-and-drop operations, or other view-related interactions that depend on specific UI components.

ViewModel — manages the state of UI elements without needing to know the implementation details of the user interface. ViewModel can also serve as a layer between the View and Model, obtaining data from the Model and preparing it for display in the View. It can transform the data from the model into a format suitable for UI presentation.

Model — represents the application’s data and business logic. As in other patterns, the Model is completely independent of the UI and does not reference either the View or the Presenter.

MVVM Pattern Advantages

  • Separation of concerns. MVVM helps to clearly separate the presentation logic (View), business logic and data (Model), and interaction logic (ViewModel). This simplifies code maintenance and makes it more readable.
  • Testability. The ViewModel can be tested independently of the user interface (UI) because it is not tied to specific visual elements. This makes it easy to write unit tests for business logic.
  • Two-way data binding. In MVVM, data is automatically synchronized between the View and ViewModel, which reduces the amount of code required for managing UI state and simplifies updates.
  • Simplification of complex UIs. When an application has complex UIs with dynamic data, MVVM helps make the code more understandable and structured, easing management of UI element states.
  • UI updates without direct manipulation. The ViewModel manages updates to the View via data binding, avoiding direct manipulation of UI elements. This makes the code more flexible and scalable.

MVVM Pattern Disadvantages

  • The need to mirror UI state in the ViewModel. JavaFX nodes already contain their own state (properties like selected, disabled, and text). MVVM requires creating parallel state in the ViewModel and synchronizing it through data binding. This creates redundancy: the same state exists in two places—natively in the View's nodes and explicitly in the ViewModel's properties. It is important to note that this state must be explicitly exposed in the ViewModel due to MVVM's architecture, and is not required for any other purpose in JavaFX (unlike mobile application development, where it may be necessary to store state separately from the View). To illustrate, imagine you have a ToggleButton in the View. Then, in the ViewModel, you might have 3 properties (disable, selected, text) and 9 methods (3 property accessors, 3 setters, 3 getters).
  • Some changes to the View are difficult to propagate through state. This occurs when JavaFX provides only read-only properties or special methods for performing actions, or when using controls from third-party libraries.

MVC vs MVP vs MVVM

It is clear that each of the discussed patterns has its own strengths and weaknesses, and the choice of architecture should be driven by the project’s requirements and the developer’s preferences.

MVC provides maximum control and is very simple to implement, but it has a serious drawback — it completely merges the logic that interacts with the model and the presentation logic. This not only complicates the code but also makes it impossible to test interaction logic without the View. For this reason, the following analysis will focus only on MVP and MVVM.

Both MVP and MVVM provide a crucial advantage — the ability to test the logic that interacts with the Model independently of the View, but this is achieved in different ways.

In MVVM, this separation is accomplished by moving UI state into the ViewModel, which requires creating and maintaining a dedicated representation of the UI state. In JavaFX, this often leads to a significant amount of additional code and increased architectural complexity, especially in cases where the state of the View is difficult to express exclusively through bindings.

In contrast, MVP does not require duplicating the View state. The Presenter can directly invoke methods on the View through an interface, which makes the pattern more flexible and allows it to naturally handle situations where updating the UI through state or bindings proves to be awkward or insufficient.

The second important difference is testability. MVVM excels at testing data-driven, state-oriented logic, which makes it particularly well suited for CRUD-style screens where the UI is a deterministic projection of state. However, this advantage is limited to scenarios where the UI behavior is state-driven.

When the interaction model becomes algorithm-driven — for example:

  • searching and navigating through a document,
  • stepping through search results,
  • managing focus, selection, scrolling, or cursor movement,
  • handling multi-step or temporal interactions,

the logic no longer maps naturally to state. Attempting to express such behavior purely through ViewModel state often results in complex derived properties, numerous listeners, and implicit control flow that is difficult to reason about and debug.

MVP, on the other hand, allows interaction-heavy and algorithmic logic to be tested directly by verifying the Presenter’s interactions with a mocked View. While testing data and state transitions in MVP is typically more verbose and requires more setup, it remains effective in scenarios where UI behavior cannot be naturally modeled as state.

Thus, when choosing between MVP and MVVM, it is also important to consider the nature of the application: MVVM may be more suitable for primarily data-driven interfaces (e.g., forms and dashboards), while MVP often fits better for action-driven scenarios (e.g., navigation and complex editing tools).

Templates

In PatternFX, a template is a complete, opinionated implementation of an architectural pattern adapted for JavaFX applications. A template defines:

  • The set of architectural roles involved (e.g., View, Presenter, ViewModel).
  • The responsibilities and constraints of each role.
  • The allowed communication paths between components.
  • The component lifecycle and integration with the PatternFX application model

A template is not a conceptual guideline or a loose recommendation. It is a fully functional architectural infrastructure that provides all required base classes, interfaces, and runtime behavior needed to build a non-trivial application.

Each template enforces a single architectural pattern consistently across the entire application. Mixing multiple templates within the same application is explicitly unsupported, as it would break the assumptions and guarantees made by the template.

By selecting a template, the application commits to a specific structure, interaction model, and lifecycle semantics. This allows PatternFX to provide predictable behavior, strong architectural boundaries, and consistent composition rules while still supporting dynamic UI assembly.

Component

PatternFX provides templates for different architectural patterns. In addition, even within a single pattern, multiple templates may exist, each with its own set of constituent classes. For these reasons, the term component is introduced to describe a higher-level abstraction than standard UI controls, fundamentally distinguished by its compositional nature, which encompasses and organizes multiple UI controls, its managed lifecycle, and its capacity to maintain state history.

For example, consider an application that uses the MVC pattern and contains an editor and a search panel that is dynamically added and removed. In this case, there are two components. The first component includes the classes EditorView, EditorController, while the second includes SearchView, SearchController.

A natural question might arise: why is there no Model in the component? Firstly, a component is a building block for constructing a user interface, which might not be related to the application's business logic at all. Secondly, the Model exists independently of the UI and should have no knowledge of the component's existence.

Component Types

Each template in the framework provides base classes and interfaces for creating three types of components, which form a hierarchy of inheritance and composition:

  • Base Component — the fundamental implementation of the selected architectural pattern. This is the simplest and “purest” component type, providing only minimal functionality: lifecycle management and interaction between the core elements of the pattern. Base components do not support parent–child relationships and therefore cannot participate in a tree-like composition. They are intended for isolated, self-contained windows or dialogs.

  • Parent Component — extends the base component by adding the ability to act as a container for child components. This type is responsible for creating children, managing their lifecycle, and composing them. It is typically used for composite screens, forming the root of a component tree.

  • Child Component — extends the parent component by adding a reference to its parent and full integration into the composition tree. This is the most powerful and feature-rich component type, capable of participating in complex scenarios such as being dynamically added to or removed from the hierarchy. It is used to implement reusable, nested UI building blocks (for example, toolbars, forms, or widgets).

This three-level system allows developers to flexibly choose the appropriate level of component complexity depending on its role — from a simple isolated dialog (Base Component) to a complex reusable control embedded into the overall application structure (Child Component).

Component Lifecycle

The component lifecycle defines the process and order of initialization and deinitialization of a component, as well as of its child components in the case of a composite component. Violations of the lifecycle may lead to issues such as failure to restore or persist state, unreleased resources resulting in memory leaks, and incorrect component behavior (for example, required bindings not being established).

Due to the importance of lifecycle management, all templates provided by the framework define the methods initialize() and deinitialize(). These methods serve as the primary mechanisms for controlling the component lifecycle and its State. The internal implementation of these methods is defined by the selected template.

Each component has five distinct states (see State):

State Description
CREATING The component is being constructed; some or all objects exist, but the component has not yet been initialized.
INITIALIZING The component is undergoing initialization.
INITIALIZED The component has been fully initialized and is ready for use.
DEINITIALIZING The component is undergoing deinitialization.
DEINITIALIZED The component has been completely deinitialized; all resources have been released and cleanup has been performed.

Component Tree

Components in PatternFX form a hierarchical structure, called the component tree that can change dynamically. This tree represents the logical composition of the application and is independent of the JavaFX node tree, which is responsible only for rendering.

Each Component may have a parent component and multiple child components. Together, they form a directed, acyclic structure that reflects ownership, lifecycle management, and state boundaries rather than visual layout.

The component tree must not be confused with the JavaFX scene graph. The JavaFX node tree describes how UI elements are rendered and laid out on screen. The component tree describes how application functionality is structured, initialized, composed, and disposed. These two hierarchies serve different purposes and are intentionally decoupled.

The component tree is built according to the Unidirectional Hierarchy Rule (UHR). This rule establishes a strict hierarchical order by explicitly prohibiting circular parent-child relationships, meaning a component cannot be both a direct or indirect parent and child of another component. The UHR is designed to maintain a clear, acyclic structure, which prevents logical conflicts and ensures predictable behavior. Importantly, this rule does not restrict child components from directly accessing or communicating with their parents; it solely forbids cyclical dependencies that would compromise the architectural integrity of the hierarchy.

It is important to note that the component layer is intentionally designed to be thin. A Component must not contain business logic, presentation logic, or state manipulation beyond what is required for lifecycle management and structural composition. Its responsibility is limited to coordinating initialization and deinitialization, managing parent–child relationships, and defining ownership boundaries between components.

Keeping the component layer thin prevents it from becoming a God object and ensures that application logic remains properly distributed between the View and the ViewModel. This constraint is essential for preserving architectural clarity, testability, and long-term maintainability.

Imperative Component Management

There are two main approaches to managing UI components: declarative and imperative. Each has its own strengths and weaknesses.

PatternFX adopts the imperative approach. In this approach, components are explicitly created, initialized, added to the component tree, and deinitialized by the developer. This choice leads to the following characteristics:

Strengths:

  • Clear ownership and responsibility boundaries for components.
  • Predictable and transparent initialization and deinitialization order.
  • Full control over component lifecycle and composition.
  • Natural support for dynamic UI scenarios (e.g., tabs, dialogs, docking layouts).
  • Reliable state persistence and restoration via component history.
  • Strict separation of concerns between Component, ComponentView, and ComponentViewModel.

Weaknesses:

  • Requires boilerplate code (though it is limited because components are typically large blocks such as editors, tabs, dialogs, or search panels).
  • Higher initial learning curve for developers new to the framework.
  • Careful design discipline needed to prevent overly complex or "God" components.

This approach ensures that PatternFX components behave predictably, remain testable, and can support complex, long-living, dynamic UI applications.

Component History

History preserves the component’s state across its lifecycle. In the default implementation, the History instance is lazily provided via a HistoryProvider that is set before initialization. During the initialization phase, the provider’s provide() method is called to obtain the history. This allows the provider to be overridden in subclasses without retrieving a history instance, which may be an expensive operation. After the history is obtained, the provider is cleared (set to null), and the component uses the history. State restoration occurs in the deinitialization phase. The volume and type of state information that is restored and persisted are determined by the HistoryPolicy enum.

Component Logging

PatternFX supports component-scoped logging, allowing log messages to be produced in the context of a specific component instance rather than only at the class or subsystem level. This approach is especially useful in complex and dynamic applications where multiple instances of the same component type may exist simultaneously (for example, tabs, dialogs, editors, or background components). Component-scoped logging makes it possible to precisely identify the exact source of a log message and greatly simplifies debugging and diagnostics.

Each component exposes a log prefix that uniquely identifies its instance. The way this prefix is obtained depends on the template implementation - see Descriptor or Component.

When to Create a Component?

  • The element has independent testable state or business logic that can exist without a View.
  • The element has a distinct lifecycle requiring separate initialization/deinitialization, or can be dynamically added/removed.
  • The element is potentially reusable across different contexts (e.g., dialogs, toolbars, multiple editor types).
  • Multiple closely related properties form a logical unit - grouping them into a separate component improves maintainability and reduces parent component complexity.
  • The element manages structural composition - it contains child components or forms an independent subtree (e.g., containers, tabs, panels).
  • State persistence is required - the element needs its own History to save and restore state between sessions.

When not to Create a Component?

  • The element’s ViewModel would contain no meaningful behavior or data - making the component redundant.
  • The element represents a minor visual part of the interface and does not require its own logic or state.
  • The element is simple enough that separating it into its own component would add unnecessary complexity rather than improving clarity.

MVP Template

PatternFX MVP

In this template, additional responsibilities are distributed between the View and Presenter. For responsibilities that cannot be performed without creating an additional element, a Composer is introduced:

Task Responsible
Storing component metadata and state Descriptor in Presenter
Managing the component lifecycle Presenter
Creating and removing components Composer, View.Composer
Composing and decomposing components Composer, View.Composer
Maintaining references to parent and child components View / Composer
Representing the node in the "component" tree View

As you can see the View and Presenter start to accumulate logic that does not traditionally belong to them within a classic MVP template. The View, which should operate solely at the JavaFX node level, begins to maintain references to parent and child components, and also holds a Composer in its structure. As for the Presenter, it gains a descriptor and handles component initialization.

MVP Component Structure

A component consists of the following classes: a View, JfxView, Presenter. In addition to them, a component always has a Descriptor (which is provided by the framework and normally does not require custom implementation) and may include Composer, Port and a History classes.

The Descriptor represents the internal metadata and platform-level state of a component. The descriptor acts as a technical identity card, containing all framework-related information while keeping it completely separate from business data. In other words, the purpose of this class is to ensure that internal component data does not mix with business data within the Presenter.

The Composer is responsible for:

  1. Creating and managing child components (those that will reside directly inside this component).
  2. Creating and managing derived components (those that will be provided to another component after creation, e.g., dialogs, tabs, system notifications, etc.).

The need to create a Composer is explained by the fact that, according to MVP, the Presenter must not know about the JfxView. However, the Presenter may need to initiate the creation of new components (for example, opening a dialog) and their composition — which is impossible without interacting with the JfxView.

This contradiction is resolved as follows: the Presenter works with the Composer interface, which knows nothing about the JfxView, while the implementation of this interface creates JfxViews.

Advantages of this approach:

  • Strict Separation. Using a Composer enforces a clear separation of layers according to MVP and simplifies testing.
  • Clean Architecture. The Composer centralizes all logic related to managing child components, keeping the View and Presenter free from responsibilities that do not belong to them.

Port is an interface with its implementation supplied by a nested, non-static class Presenter.Port. It represents an explicit communication channel between presenters.

This interface is introduced to achieve the following objectives:

  • To maintain component encapsulation by avoiding direct presenter-to-presenter references.
  • To establish a well-defined and strictly controlled interaction boundary between a presenter and its external environment.

MVP Component Lifecycle

Each Presenter provides the Presenter#initialize() and Presenter#deinitialize() methods, which initialize and deinitialize all parts of the component respectively, updating its state.

The default implementation of these methods in AbstractPresenter is based on the Template Method pattern. Initialization and deinitialization are divided into three phases.

The first phase consists of invoking the protected methods preInitialize() / preDeinitialize(), which may be overridden. The second phase is strictly fixed and performs the core initialization and deinitialization logic. The third phase consists of invoking the protected methods postInitialize() / postDeinitialize(), which may also be overridden.

The second phase is the most important one. During this phase, the View is initialized and deinitialized via calls to the methods View#initialize() and View#deinitialize(). During the second phase, the AbstractJfxView is initialized and deinitialized by invoking four protected methods that perform the core JfxView operations. These protected methods may be overridden and are responsible for the following:

  • building/unbuilding
  • binding/unbinding
  • adding/removing listeners
  • adding/removing handlers

It is important to note that these protected methods should not be considered the only place for performing such tasks (e.g., adding or removing handlers) within the JfxView; rather, they represent one part of the initialization/deinitialization process. Thus, such tasks may also be performed in other methods.

The Composer is created and assigned to the AbstractParentPresenter when the AbstractJfxParentView#setPresenter() method is called.

MVP Component Example

Composer interface:

public interface FooComposer extends ParentComposer {

    void addBar();

    BarPort getBar();
    ...
}

View interface:

public interface FooView extends ParentView {
   ...
}

Presenter class:

public class FooPresenter<V extends FooView, C extends FooComposer> extends AbstractParentPresenter<V, C>

    public FooPresenter(V view) {
        super(view);
    }

    public void handleAction() {
        getComposer().addBar();
        // use bar
    }

    ...
}

JfxView class:

public class FooJfxView<P extends FooPresenter<?, ?>> extends AbstractParentJfxView<P> implements FooView {

    protected class ComposerImpl implements FooComposer {

        @Override
        public void addBar() {
            bar = new BarJfxView();
            var p = new BarPresenter(bar);
            p.initialize();
            getModifiableChildren().add(bar);
            someNode.getChildren().add(bar.getNode()); // adding bar view into foo view
        }

        @Override
        public BarPort getBar() {
            if (bar != null) {
                return bar.getPresenter().getPort();
            }
        }
    }

    private BarJfxView bar;

    public FooJfxView() {
        ...
    }

    @Override
    public void initialize() {
        super.initialize();
        logger.debug("{} View is initializing", getDescriptor().getLogPrefix());
    }

    @Override
    protected Composer createComposer() {
        return new ComposerImpl();
    }
    ...
}

This code demonstrates how to create the foo component instance:

var view = new FooJfxView();
var presenter = new FooPresenter(view);
presenter.initialize();
... // use the component
presenter.deinitialize();

MVVM Template

PatternFX MVVM

In this template, additional responsibilities are distributed between the View and ViewModel. For responsibilities that cannot be performed without creating an additional element, a Composer is introduced:

Task Responsible
Storing component metadata and state Descriptor in ViewModel
Managing the component lifecycle View
Creating and removing components Composer, View.Composer
Composing and decomposing components Composer, View.Composer
Maintaining references to parent and child components View / ViewModel
Representing the node in the "component" tree View

Thus, we can see that the View and ViewModel start to accumulate logic that does not traditionally belong to them within a classic MVVM template. The View, which should operate solely at the JavaFX node level, begins to handle component initialization, maintain references to parent and child components, and also holds a Composer in its structure. As for the ViewModel, it gains a descriptor and stores references to parent and child components.

MVVM Component Structure

A component consists of the following classes: a View and a ViewModel. In addition to them, a component always has a Descriptor (which is provided by the framework and normally does not require custom implementation) and may include a Composer and a History classes.

The Descriptor represents the internal metadata and platform-level state of a component. The descriptor acts as a technical identity card, containing all framework-related information while keeping it completely separate from business data. In other words, the purpose of this class is to ensure that internal component data does not mix with business data within the ViewModel.

The Composer is responsible for:

  1. Creating and managing child components (those that will reside directly inside this component).
  2. Creating and managing derived components (those that will be provided to another component after creation, e.g., dialogs, tabs, system notifications, etc.).

The need to create a Composer is explained by the fact that, according to MVVM, the ViewModel must not know about the View. However, the ViewModel may need to initiate the creation of new components (for example, opening a dialog) and their composition — which is impossible without interacting with the View.

This contradiction is resolved as follows: the ViewModel works with the Composer interface, which knows nothing about the View, while the implementation of this interface is provided in the nested non-static class View.Composer.

Advantages of this approach:

  • Strict Separation. Using a Composer enforces a clear separation of layers according to MVVM and simplifies testing.
  • Clean Architecture. The Composer centralizes all logic related to managing child components, keeping the View and ViewModel free from responsibilities that do not belong to them.

MVVM Component Lifecycle

Each View provides the View#initialize() and View#deinitialize() methods, which initialize and deinitialize all parts of the component respectively, updating its state.

The default implementation of these methods in AbstractView is based on the Template Method pattern. Initialization and deinitialization are divided into three phases.

The first phase consists of invoking the protected methods preInitialize() / preDeinitialize(), which may be overridden. The second phase is strictly fixed and performs the core initialization and deinitialization logic. The third phase consists of invoking the protected methods postInitialize() / postDeinitialize(), which may also be overridden.

The second phase is the most important one. During this phase, the ViewModel is initialized and deinitialized via calls to the protected methods AbstractViewModel#initialize() and AbstractViewModel#deinitialize(), which may be overridden. Additionally, during the second phase, the AbstractView itself is initialized and deinitialized by invoking four protected methods that perform the core View operations. These protected methods may be overridden and are responsible for the following:

  • building/unbuilding
  • binding/unbinding
  • adding/removing listeners
  • adding/removing handlers

It is important to note that these protected methods should not be considered the only place for performing such tasks (e.g., adding or removing handlers) within the View; rather, they represent one part of the initialization/deinitialization process. Thus, such tasks may also be performed in other methods.

The Composer is created and assigned to AbstractParentViewModel in the constructor of AbstractParentView.

MVVM Component Example

Composer interface:

public interface FooComposer extends Composer {

    void addBar(BarViewModel bar);

    ...
}

ViewModel class:

public class FooViewModel extends AbstractChildViewModel<FooComposer> {

    public FooViewModel() {
        ...
    }

    public void doSomething() {
        var bar = new BarViewModel();
        ... // set up the bar
        getComposer().addBar(bar);
    }

    ...
}

View class:

public class FooView extends AbstractChildView<FooViewModel> {

    private final class ComposerImpl implements FooComposer {

        @Override
        public void addBar(BarViewModel bar) {
            var v = new BarView(vm);
            v.initialize();
            getModifiableChildren().add(v);
            someNode.getChildren().add(v.getNode()); // adding bar view into foo view
        }
    }

    public FooView(FooViewModel viewModel) {
        ...
    }

    @Override
    protected void initialize() {
        super.initialize();
        logger.debug("{} View is initializing", getDescriptor().getLogPrefix());
    }

    @Override
    protected Composer createComposer() {
        return new ComposerImpl();
    }
    ...
}

This code demonstrates how to create the foo component instance:

var viewModel = new FooViewModel();
var view = new FooView(viewModel);
view.initialize();
... // use the component
view.deinitialize();

MVVMX Template

PatternFX MVVMX

In this template, additional elements — Component and Mediator — are introduced to handle all additional responsibilities.

Task Responsible
Storing component metadata and state Component
Managing the component lifecycle Component
Creating and removing components Component / Component.Mediator
Composing and decomposing components Component / Component.Mediator
Maintaining references to parent and child components Component / Component.Mediator
Representing the node in the "component" tree Component

Thus, in this template, the View and ViewModel are not burdened with logic that does not belong to them, which is an advantage. The trade-off lies in the increased complexity of the template structure due to the introduction of the Component element.

MVVMX Component Structure

A component, as a rule, consists of the following classes: Component (with an inner Mediator implementation), ComponentView, ComponentViewModel, and ComponentMediator.

The ComponentView and ComponentViewModel classes correspond to the View and ViewModel in the MVVM pattern and are relatively straightforward. The Component and ComponentMediator classes, on the other hand, address the aspects that MVVM does not cover and are therefore more complex, which is why they are explained in detail below.

The Component forms a very thin, structural layer of a higher order than the View, which allows it to add child components to its View. A Component always operates strictly at the component level and deliberately does not take initiative. Its sole responsibility is to perform operations requested by its clients—either directly or via the Mediator. For example, it can create a child component and place it in its View, but only when the ViewModel commands it to do so through the Mediator. Since the Component has the greatest capabilities, it is important to remember that its responsibilities are very limited, to prevent the Component from turning into a God object and violating MVVM responsibility principles.

The Component is responsible for:

  1. Initializing and deinitializing the component.
  2. Providing component data and related objects that directly belong to the component:
    • Structural data (parent/children references);
    • Lifecycle data (component state);
    • Metadata (component ID, type, version, etc.).
  3. Creating, initializing, adding to the component tree, removing from the component tree, and deinitializing child components (those that reside directly inside this component). It can also add or remove child components in its View.
  4. Creating, initializing, and passing derived components to other components for further management (e.g., dialogs, tabs, system notifications).

The ComponentMediator is the interface that the ViewModel uses to interact with the Component. This interface is needed for two reasons: first, it allows the ViewModel to be tested independently; second, it allows the ViewModel to use the Component without knowing the View, since the Component has knowledge of the View.

The ComponentMediator is implemented as a non-static inner class within the Component, which allows it to work with both the View and the ViewModel without violating MVVM principles.

Advantages of this approach:

  • Strict Separation. Using a Component together with a Mediator enforces a clear separation of layers according to MVVM and simplifies testing. The Mediator interface defines how a ViewModel can initiate the addition or removal of a component without violating MVVM principles. It provides a controlled, testable channel for UI composition that respects the pattern's constraints.
  • Clean Architecture. The Component centralizes all logic related to managing child components, keeping the View and ViewModel free from responsibilities that do not belong to them. This prevents View and ViewModel from becoming bloated with lifecycle management or compositional logic. In addition, the Component serves as a single source of truth for child component references. This eliminates duplication where View would store child View references and ViewModel would store child ViewModel references. Instead, the Component manages the complete child graph while exposing only appropriate references to each layer.
  • Explicit Component-Level Operations. When View or ViewModel needs to interact at the component level, it does so explicitly through getComponent() or getMediator() calls. This creates clear architectural boundaries and makes it immediately visible when code crosses from view/view-model concerns into component management concerns.

Important: Component and ComponentMediator are an extension of the MVVM pattern. The MVVM pattern remains the core of the framework and defines all key rules of operation. Whenever a developer needs functionality beyond standard MVVM, they access the getComponent() and getMediator() methods — this immediately signals that the extension is being used. Following this principle ensures that MVVM principles are never violated and that the framework is used correctly.

MVVMX Component Lifecycle

Each component features Component#initialize() and Component#deinitialize() methods, which initialize and deinitialize all the parts of the component, respectively, updating its state.

In the default implementation during initialization, the component first enters the pre-initialization phase, where the ComponentMediator is created, attached to the ViewModel, and the component’s history is restored. After that, the main initialization phase begins, during which the ViewModel and View perform their own internal initialization. Once both parts are initialized, the component completes the process with a post-initialization phase that can be used for any additional logic specific to the component.

Deinitialization follows the same structure in reverse. It begins with a pre-deinitialization phase, then proceeds to the main deinitialization of the View and ViewModel (reverse order), and finishes with a post-deinitialization phase. By default, the component saves its history at this final stage.

Both AbstractComponentView and AbstractComponentViewModel provide protected initialize() and deinitialize() methods that are automatically invoked during the lifecycle, allowing each part to perform its own work without breaking the architectural boundaries. The optional pre and post hooks in AbstractComponent give developers additional flexibility to extend the lifecycle while preserving its structure. This design keeps the component's behavior predictable, transparent, and easy to customize.

The default implementation of the AbstractComponentView#initialize() and AbstractComponentView#deinitialize() methods is split into four protected methods that perform the core View operations. These protected methods may be overridden and are responsible for the following:

  • building/unbuilding
  • binding/unbinding
  • adding/removing listeners
  • adding/removing handlers

It is important to note that these protected methods should not be considered the only place for performing such tasks (e.g., adding or removing handlers) within the View; rather, they represent one part of the initialization/deinitialization process. Thus, such tasks may also be performed in other methods.

MVVMX Component Example

This example demonstrates the creation of a Foo component that dynamically adds a child Bar component.

ComponentMediator interface:

public interface FooMediator extends ChildMediator {

    void addBar(BarViewModel bar);
}

ComponentViewModel class:

public class FooViewModel extends AbstractChildViewModel<FooMediator> {

    public FooViewModel() {
        ...
    }

    public void doSomething() {
        var bar = new BarViewModel();
        ... // set up the bar
        getMediator().addBar(bar);
    }

    ...
}

ComponentView class:

public class FooView extends AbstractChildView<FooViewModel, FooComponent> {

    public FooView(FooViewModel viewModel) {
        ...
    }

    @Override
    protected void initialize() {
        super.initialize();
        logger.debug("{} View is initializing", getComponent().getLogPrefix());
    }
    ...
}

Component class:

public class FooComponent extends AbstractChildComponent<FooView> {

    protected class Mediator extends AbstractChildComponent.Mediator implements FooMediator {

        @Override
        public void addBar(BarViewModel vm) {
            var v = new BarView(vm);
            var c = new BarComponent(v);
            c.initialize();
            getModifiableChildren().add(c);
            getView.addSomewhere(v); // adding bar view into foo view
        }
    }

    public FooComponent(FooView view) {
        ...
    }

    ...

    @Override
    protected FooMediator createMediator() {
        return new FooComponent.Mediator(); // the mediator is created at the beginning of initialization
    }
}

This code demonstrates how to create the foo component instance:

var viewModel = new FooViewModel();
var view = new FooView(viewModel);
var component = new FooComponent(view);
component.initialize();
... // use the component
component.deinitialize();

Requirements

Java 11+ and JavaFX 19.

Dependencies

This project will be available on Maven Central in a few weeks.

For MVVM template:

<dependency>
    <groupId>com.techsenger.patternfx</groupId>
    <artifactId>patternfx-mvvm</artifactId>
    <version>${patternfx.version}</version>
</dependency>

For MVVMX template:

<dependency>
    <groupId>com.techsenger.patternfx</groupId>
    <artifactId>patternfx-mvvmx</artifactId>
    <version>${patternfx.version}</version>
</dependency>

Code Building

To build the library use standard Git and Maven commands:

git clone https://github.com/techsenger/patternfx
cd patternfx
mvn clean install

Running Demo

To run the demo execute the following commands in the root of the project:

cd patternfx-demo
mvn javafx:run

Please note, that debugger settings are in patternfx-demo/pom.xml file.

License

Techsenger PatternFX is licensed under the Apache License, Version 2.0.

Contributing

We welcome all contributions. You can help by reporting bugs, suggesting improvements, or submitting pull requests with fixes and new features. If you have any questions, feel free to reach out — we’ll be happy to assist you.

Support Us

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